Their negative SPD means they will likely act last on any given round, but this is not guaranteed-bad turn order rolls could mean that an Aberration may go before any low-SPD heroes like the Crusader, meaning it is important to destroy these things quickly. They are completely immune to stuns and debuffs, and have a significant resistance to bleed, but have no resistance at all to blight or being moved. If not destroyed in time, they will explode for heavy damage, stress, and blight on one hero, or inflict a party-wide Horror. Crystalline Aberrations act similarly to corpses, and replace any corpses on the field at the end of every other round during battles in the Farmstead.
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